﻿using UnityEngine;
using System.Collections;

namespace TowerDefence
{
    //枚举类
    public class EnumContainer : MonoBehaviour { }

    //效果类型
    public enum EffectType { None, DamageOverTime, Slow, ArmorPenetration, MagicPenetration, CriticalHitDamage, CriticalHitChance, SlowOverDuration }

    //敌人类型
    public enum EnemyType { Goblin, Wolf, Bee, Spiderling, Bat, Treant, Magma, Cobra, Golem, Dragon}

    //伤害类型
    public enum DamageType { Physical, Magical, True }

    //免疫类型
    public enum Immunities { 无, 毒, 火, 大炮, 弩箭 }

    //敌人速度
    public enum EnemySpeed { 慢, 正常, 快 };
    
}
